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[Free2Play example]Alvi - FPS/TPS/RPG GameMaker

Discussion in 'Assets and Asset Store' started by denebhyde, Apr 8, 2015.

  1. denebhyde

    denebhyde

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    Pool on denebstudio.com - "What's next in the ALVI"
    1) Climbing
    2) Rpg advanced example
    3) Mixamo animation in animator controller
    4) More integration (3DForge, Uma, Morph3D)
    5) Improve AI
    Demo Free2Play

    ver. 2017.08 - Character Creator in Game for Daz3D

    version 2017.06c -Scene and Character Creator with AutoRagdoll for Blender,iClone,Daz3D,Mixamo and etc


    new version 2017.05 - SALSA integration and Scene Wizzard

    https://www.assetstore.unity3d.com/en/#!/content/32323

    Alvi is the adventure game creation kit with dialog, events system and visual script interface. Complete toolkit for FPP/TPP/2D adventure and rpg game Fantasy Demo[Win],SF Demo[Win], WebGL Demo 3d, Demo 2d,DEMO in Google Play
    Features:
    - Weapon System video
    - Quests (very flexible) video
    - Inventory System with 3d item preview video
    - MINIMAP
    - Crafting video
    - Shop in game video
    - Skill Tree video
    - Equipment video
    - Mobile Controller with AutoTarget video
    - TUTORIALS
    - RPG class wizard
    - Resources:for example money,gold etc.
    - FPP/TPP Camera,TOPDOWN Camera
    - Dialog system with PSEUDOVOICES video
    (woman,man,robot woman,robot man) demo1demo2
    - Easy translation with autogenerate file for localization
    - Advanced Dialog Editor with command
    - Advanced Event system for Game and UnityUI(ToolTip,OnDoubleClick,OnStat etc.)
    - Save/Load system (unityserializer-ng)
    - Menu system for objects
    - Make a adventure game with visual script code
    - C# source is provided
    - Supports html5, PC, Mac, Linux, iOS, Android
    - Easy integration with other systems
    documentation Forum

    Available on the Asset Store!
     
    Last edited: Oct 26, 2017
    Wavinator likes this.
  2. denebhyde

    denebhyde

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    Ver 0.92
    Mobile example for android
    Equipment system
    Skill panel
     
  3. denebhyde

    denebhyde

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    ver0.92a - attribute elastic bar(eg. for health) for player and other objects - new function in LUA wizard
     
  4. denebhyde

    denebhyde

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    Ver.0.93 crafting
     
  5. denebhyde

    denebhyde

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    Ver.0.94 shop in game
     
  6. denebhyde

    denebhyde

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    new trailer in Viking village
     
  7. denebhyde

    denebhyde

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    Ver0.94a
    new 3rd controller with AIM controller
    more skills
     
  8. denebhyde

    denebhyde

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    Ver 0.99
    Quests and new weapon system
     
  9. thenamesace

    thenamesace

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    Hey There @denebhyde! so I just brought this asset and have been having a play with it and so far so good :)

    One thing I have noticed is when you equip the weapons they are not aligned properly with the players hands I notice in your trailers they are? this also happens on the web player preview ...also I have had a quick scan through your tutorials and there does not seem to be one on setting up new weapons which I think would be handy.

    great asset though and it seems to be a hidden gem
     
  10. StevenPicard

    StevenPicard

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    This looks extremely interesting for an RPG I'd like to create. Is this asset still being supported and are any updates planned?
     
  11. uni7y

    uni7y

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    also interested in this but I don't see the developer here in the forum so how is the support on this asset? anyone knows??
     
  12. denebhyde

    denebhyde

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    Hi
    Yes - this product will be constantly updated - plan about 1 update on month - currently doing minor but important updates. Bigger update (Minimap) will be in October
     
  13. uni7y

    uni7y

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    Thanks for the fast reply! :) one question, how about this question in this forum?
    **********
    One thing I have noticed is when you equip the weapons they are not aligned properly with the players hands I notice in your trailers they are? this also happens on the web player preview ...also I have had a quick scan through your tutorials and there does not seem to be one on setting up new weapons which I think would be handy.
    *********
    is this solved already?

    Thanks!
     
  14. denebhyde

    denebhyde

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    This is one of the things that will be improved - but not quite able to automate as much as depends on character mesh and weapon mesh
     
  15. denebhyde

    denebhyde

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    I will do tutorial about it
     
  16. goldencruz

    goldencruz

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    does this include the Viking village demo also
     
  17. denebhyde

    denebhyde

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    Yes will be- I will be doing fantasy RPG demo with sword fight but first will do minimap.
     
  18. denebhyde

    denebhyde

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    New Features in ver. 1.11(tooltip and minimap)
     
  19. Hans

    Hans

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    Hi , looking in to you system, just a couple of Q

    1 - can i create an RPG, eg Quests, stats,spells,items,Swords, shields, 2 handed weapons etc, charactor creator, NPC,Enemys that attack and follow a path or use NavMesh, shops,minimap, tool tips, crafting, stats on armour/weapons/spell buffs...etc?

    2 - is it friendly to a non programmer?

    Thanks
     
    Last edited: Nov 17, 2016
  20. denebhyde

    denebhyde

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    Yes - you can do everything that you write and
    you do not have to be a programmer - everything you may create in visual scripting creator but do not think that will create big game in five minutes
     
  21. denebhyde

    denebhyde

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    new version 1.20 - 50% OFF
     
  22. goldencruz

    goldencruz

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    I saw your demo and I have to say it nice but how easy is to switch out the main character. another was the mouse is there a way you de-activate the mouse pointer while the play mouse around and the only time the mouse turns back on is in the inventory skills buying and selling or craft.
    oh and you email system on your web page is not working
     
  23. denebhyde

    denebhyde

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    ad1) Now You may copy components from other "player object" or use creator for NPC or item and change tag to "Player" in next version will be creator for "Player Object"
    upload_2017-1-20_13-16-7.png
    ad2) Cursor - In settings you have option "Show Cursor" if You unclocked it when In inventory cursor will be showed but in game not
    upload_2017-1-20_13-14-50.png
    ad3)Thank You for information about mail
     
  24. denebhyde

    denebhyde

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    Mail form on website is now ok
     
  25. goldencruz

    goldencruz

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    I sent you an email
     
  26. goldencruz

    goldencruz

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    how hard would it be if I switched out the character controller so I can use otii or invector would this be possible
     
  27. goldencruz

    goldencruz

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    I also picked up a copy today
     
  28. denebhyde

    denebhyde

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    I not test controller from otii but character controller as a separate class so it should work
     
  29. goldencruz

    goldencruz

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    so I purchased your product but I think there needs to be much better docs explaining your systems and how to get up and running. Some tutorials on how to import a new charcter and how to apply each systems you have.
     
  30. EvilGremlin

    EvilGremlin

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    What's the plausibility of UFPS integration? Anybody tried?
     
  31. denebhyde

    denebhyde

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    Yes, I know about it - the new version of which will be in the next week have player creator and new fight mode. After adding mode FPP plans to develop wizards and concentrate on documentation
     
  32. goldencruz

    goldencruz

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    thanks it a good product and I am looking forward to the updates good job.
     
  33. denebhyde

    denebhyde

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    This integration may not be needed - in March should be ready FPP mode. Now You may add AlviEvent class to UFPS objects
     
  34. EvilGremlin

    EvilGremlin

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    I mean no offense when I say this, but that is definitely not the same thing.
     
  35. denebhyde

    denebhyde

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    New version with new fight mode
     
  36. denebhyde

    denebhyde

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    Ver 1.21 - Player Creator
     
  37. denebhyde

    denebhyde

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    SALE - Last days
     
  38. denebhyde

    denebhyde

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    New version with FPP mode on assetstore
     
  39. denebhyde

    denebhyde

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    Roadmap in april
    - (ver 2017.04)improve FPP mode (sword, shield)
    - (ver 2017.04.01)improve save system
     
  40. denebhyde

    denebhyde

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    - ver 2017.04 improve FPP mode (sword, shield etc.) is available ;)
     
  41. denebhyde

    denebhyde

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  42. denebhyde

    denebhyde

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    Tutorials
     
  43. denebhyde

    denebhyde

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    -30% in BiggestSales
     
  44. denebhyde

    denebhyde

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    Version 2017.05 - New Scene Creator, Integration with SALSA and tutorial how import from DAZ3D to unity and connect to SALSA and ALVI
     
    Last edited: May 12, 2017
  45. wokamoka

    wokamoka

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    Hi,

    Does ALVI support following platforms :
    - WebGL?
    - Windows Universal App?

    I really need to know this before deciding to use your Asset.

    Thanks.
     
  46. denebhyde

    denebhyde

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    Hi,

    WebGL ofcourse
    Windows Universal App - I don't test it (yet) but I think that will be ok because I use standard programming techniques
    My plan is to work on all platforms
     
  47. denebhyde

    denebhyde

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  48. wokamoka

    wokamoka

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    Hi,

    Thanks a lot for your fast answer.
    And last WebGL demo.
    It looks promising for Windows Universal App.

    I just dove into your event system and also your dialog system.
    It offers tons of possibilities.
    Great work.
     
  49. denebhyde

    denebhyde

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    Tutorial - Scene and characters wizzard with automatic ragdoll for unity characters, blender, daz3d, iclone, mixamo(fuse) and popular packet.
     
  50. denebhyde

    denebhyde

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    new promo price - $49