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[free WebGL] Splashy Flipper - Splash to infinity.. and beyond!

Discussion in 'Made With Unity' started by frenchfaso, Aug 5, 2015.

  1. frenchfaso

    frenchfaso

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    Hello Unity Community!
    I finally manged to publish my first Unity game "Splashy Flipper"!
    It's a 2D endless side-scroller, inspired by Flappy Bird, (I know, I know..) that aspires to add a nice new twist to the original beautifully simple game mechanics.
    You can find a free playable WebGL version on the official web-page, and additionally the usual stores versions.
    Please be gentle, it's my first attempt :p

    PS: as usual, Firefox is recommended for Unity WebGL, but Chrome and Safari seem to work though not so smooth perhaps..









     
    Last edited: Aug 15, 2015
    MaverickMode likes this.
  2. frenchfaso

    frenchfaso

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    Amazon was also quick! Splashy Flipper is now available on the Amazon App Store.
    The Windows Store certification is taking ages.. did someone experience the same slowness..?

    PS: have you tried the Splashy Flipper WebGL version? Suggestions?
     
  3. frenchfaso

    frenchfaso

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    Got finally a response from the Windows Store, I had to fix 2 issues:
    • Windows Phone needs the hardware back-button to do something consistent (noob's oversight..)
    • some countries need an Age Rating Certificate uploaded to the dashboard (Brazil and Russia in my case)
    so I've updated the build, added the certificates and resubmitted the whole!
    Let's see...
     
  4. frenchfaso

    frenchfaso

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    Just added some screenshots..
    PS: Windows Store and Apple Stores (iOS and Mac) versions are still under review..
     
  5. frenchfaso

    frenchfaso

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  6. frenchfaso

    frenchfaso

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    The Windows Store version is finally available :)
    For Windows and Windows Phone 8.1 and/or 10, check it out!
     
  7. frenchfaso

    frenchfaso

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    Hy there,
    need some feedback on colliders, are they too big?
    I made them to resemble the shape of the sprites rather precisely, but perhaps it's too hard to play this way..
    Should I make them a bit smaller than the actual sprites?
     
  8. frenchfaso

    frenchfaso

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    Just corrected a bug that prevented inserting the Nickname in case of a top 100 score in the WebGL version.
     
  9. frenchfaso

    frenchfaso

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    Splashy Flipper is now on the Apple App Store :)
    Only one store remains... (Mac app store)
     
  10. frenchfaso

    frenchfaso

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    A friend suggested to add 2 or more difficulty levels, so that beginners could jump in without getting too frustrated and hardcore gamers could also opt for an easy, relax-mode sort of, ride.
    It's probably a great idea..

    PS: the "stress ball" mode shouldn't send scores to the public scoreboard.
     
  11. frenchfaso

    frenchfaso

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