Asset store | Documentation A straightforward but powerful procedural vegetation spawner for the terrain vegetation system. Allows a terrain to be quickly populated with vegetation, without spending days on painstaking manual painting. Rule based spawning - Probability - Height range - Slope range (0-90°) - Curvature (convex/concave) - Water level rejection - Terrain layer masking - Collider rejection Features - Multi-terrain support - Can be executed at runtime - Precomputed scene collider checks Trees are defined as "species" and can have a number of prefabs, each with their own spawn chance. This allows variants of the same tree to be spawned with one rule set. Spawn points for the same species will never overlap! Limitations - Not equipped for biomes or region-specific spawning - Manually painted vegetation will be overwritten when respawning - Only works for square terrains Note: Vegetation/terrain assets seen in the screenshots are not included in this package.