Hi! I've fiddled a bit with standard terrain shaders so i made them triplanar. Also it's possible to adjust color multiplier of each individual texture. All works just like standard terrain shader, uses terrain maps, you just have to adjust tiling, offset and color of textures in the material. Summary it works just like standard shaders, but looks good on the cliffs and canyons. UPD. I had to make them local normal mapped, because for some reasons world normals just won't work in some conditions. I'm working on it.