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[FREE] Tool for set up and management of applying effects assets like Spine

Discussion in 'Assets and Asset Store' started by aflesher, May 1, 2018.

  1. aflesher

    aflesher

    Joined:
    Dec 12, 2013
    Posts:
    28
    Our team uses a camera -> render texture set up for each of our Spine assets so that we can apply effects like outlines and dissolves. (I learned about this technique by watching Shaders Case Study - Brawl Stars: Toon Shading. Seriously great channel if you've never seen it.)

    Anyways, the set up and management of this system become a little cumbersome so I created this tool to help. Also this does add some performance overhead which is also talked about in that video.

    I created a sample multi compile shader with a few very basic effects. If people find this too useful I may add some better effects.

    Github: https://github.com/aflesher/EntityPostProcessor2D
    Unity Package: https://drive.google.com/open?id=1oDDVnZGW3n_30UwfqcRzT2-1dgY1cnMD
    Asset Store: ... coming soon
     
    Mauri likes this.