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[FREE] The Terrain toolkit resurrection - Version 2017 for Unity 5

Discussion in 'Assets and Asset Store' started by heparo, Feb 19, 2017.

  1. heparo

    heparo

    Joined:
    Mar 22, 2013
    Posts:
    13
    Hello everyone !! I am happy to bring back on stage THE Terrain Toolkit !!



    The present version of the Unity Terrain Toolkit is based on :

    The Unity Terrain Toolkit
    Unity Summer of Code 2009
    Terrain Toolkit for Unity (Version 1.0.2)
    All code by Sándor Moldán, except where noted.
    Contains an implementation of Perlin noise by Daniel Greenheck.
    Contains an implementation of the Diamond-Square algorithm by Jim George.


    The present version of the Terrain Toolkit is an adaptation of the original
    tool to Unity 5 requirements !

    Beyond the necessary code adaptation, a cosmetic refactoring was performed
    (GUI mainly but also core code). This being said, the WHOLE toolkit works
    as the original toolkit was designed : I have performed NO modifications !!


    I have also added some terrain textures from Unity 4 standard assets...

    The original package (Unity 4 compatible) is bundled in the 'original' folder

    The original toolkit was FREE, this 2017 version is OF COURSE FREE !

    Now available at the assetstore !!!!

    https://www.assetstore.unity3d.com/#!/content/83490

    Enjoy and keep it a popular tool !!!!!
     
    Last edited: Mar 17, 2017
    gurayg and theANMATOR2b like this.
  2. heparo

    heparo

    Joined:
    Mar 22, 2013
    Posts:
    13
  3. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    thanks. i ll try.:rolleyes:
     
    heparo likes this.
  4. Zenchuck

    Zenchuck

    Joined:
    Jun 2, 2010
    Posts:
    297
    Thanks for resurrecting this!
     
    heparo likes this.
  5. heparo

    heparo

    Joined:
    Mar 22, 2013
    Posts:
    13
    <Edited>

    Today, new version was submitted - Pending review !


    Version 20171108120000
    • Minor code tweaking and cosmetics (explicit button labels when not undoable for example)
    • Modification : advanced settings are now in a dedicated tab
    • Added functions in advanced settings : reset, inverse and seamless terrain
    • Added models for terrain : a quick way to generate ready to use terrains for prototyping (desert mesa, sea shore, etc.)
    • Complete new documentation (for part reusing the original documentation)
    • Modified demonstration scene

    Published for Unity 2017.2 (tested OK with 5.6.4)

    Now available at the assetstore !!!!

    https://www.assetstore.unity3d.com/#!/content/83490

    Enjoy and keep it a popular tool !!!!!
     
    Last edited: Nov 10, 2017
    Flurgle likes this.
  6. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    389
    This is absolute amazing, thank you. Is thermal the only one you can use the brush with?
     
    Last edited: Nov 15, 2017
    heparo likes this.
  7. heparo

    heparo

    Joined:
    Mar 22, 2013
    Posts:
    13
    Hello Flurgle,

    Sorry for the delay

    The 3 erosions tools can be applied to a terrain with a brush > Thermal, Hydraulic and Tidal
     
  8. mmaclaurin

    mmaclaurin

    Joined:
    Dec 18, 2016
    Posts:
    244
    Much appreciate the tool! Unfortunately there seems to be a crashing bug somewhere in there. Easiest repro is to apply Terrain Tools 2017 to a terrain, then import and apply Microsplat (it's free) - it will crash. Without Terrain Tools Microsplat is happy. Have also seen crashes without microsplat but this is the easiest repro.

    Thanks!! Great service, looking forward to using in the future.
     
    heparo likes this.
  9. heparo

    heparo

    Joined:
    Mar 22, 2013
    Posts:
    13
    Helloo ! Sorry for the delay in answering your post.

    Your "crash" description is perturbing and hard to figure. Could you be more explicit ? PLease, post an error message or anything usefull to me ? ^^

    At first sight i would say : maybe avoid going back and forth between the 2 assets ? First, try to finish the modeling with the terrain toolkit THEN remove toolkit component and add / use the Microsplat one. I am not clear with this asset but it do seems to deal with materials and shaders on top of "vanilla" ones : clearly i yould suggest to separate those 2 steps in your workflow in order to avoid errors ?

    Also, your last words ("Thanks!! Great service(...)") >> Does that means you understood where the problem came from ? ?? ? (or have i missed something ? oO)
     
    Last edited: Jan 11, 2018
  10. mmaclaurin

    mmaclaurin

    Joined:
    Dec 18, 2016
    Posts:
    244
    Hello! I think it is not the Toolkit after all. Still seeing the crash in scenes without it.

    The thanks was just for providing a great tool!
     
    heparo likes this.
  11. JoelMoore

    JoelMoore

    Joined:
    Feb 1, 2014
    Posts:
    1
    Hello is there a way to access the Flatten Button?
    I want to have a flat terrain with a height of 3 when the game opens.
    I can achieve this in the Editor by setting Height to 3 and then clicking the Flatten Button, perfect.
    How do I get my code to do the same.
    I am currently