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Discussion in 'Assets and Asset Store' started by Charkes, Nov 6, 2016.
Who gonna use that custom rendering pipeline? That's not a wise move
In the next couple of years? Anyone who doesn't need their stuff to run on low end devices. While the legacy rendering pipeline is still around the writing is clearly on the wall for it as it already isn't getting features like Shadergraph.
will you share and make it hdrp compatible.? @too many sugar.
Hey, can someone of you graphics guys here tell me just what to add to limit thickness of intersection in the original repo? In the earlier repo there was limited thickness, now it's unlimited and it is barely usable. Thanks