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[FREE] Stochastic Screen Space Reflection

Discussion in 'Assets and Asset Store' started by Charkes, Nov 6, 2016.

  1. ksam2

    ksam2

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    Who gonna use that custom rendering pipeline? That's not a wise move o_O
     
  2. Adam-Bailey

    Adam-Bailey

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    Feb 17, 2015
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    In the next couple of years? Anyone who doesn't need their stuff to run on low end devices. While the legacy rendering pipeline is still around the writing is clearly on the wall for it as it already isn't getting features like Shadergraph.
     
  3. sendspace

    sendspace

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    will you share and make it hdrp compatible.? @too many sugar.
     
  4. skyecrack

    skyecrack

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    Hey, can someone of you graphics guys here tell me just what to add to limit thickness of intersection in the original repo? In the earlier repo there was limited thickness, now it's unlimited and it is barely usable. Thanks :)
     
  5. CG_Bull

    CG_Bull

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    Feb 12, 2017
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    I rebuild on PostProcessStack. wait for 2-3 week you will get a new ssr
     
    NeatWolf likes this.
  6. konsic

    konsic

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    Does this work with HDRP ?
     
  7. CG_Bull

    CG_Bull

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    Yes it is work with HDRP now, but must replace some file to HDRPSource.
     
    valarus likes this.
  8. kanu0009

    kanu0009

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  9. CG_Bull

    CG_Bull

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    05.png 01.png 02.png 03.png 04.png
     
  10. kanu0009

    kanu0009

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    Looks good. Any link to try it out.
     
  11. GuitarBro

    GuitarBro

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    Oct 9, 2014
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    Looks pretty nice. Pleasantly surprised to find this thread is still going.
     
  12. Decreationist

    Decreationist

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    Nov 15, 2016
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    What happened to this regarding HDRP? It looks awesome.
     
    sendspace likes this.
  13. sendspace

    sendspace

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    same question here.
     
  14. Eman_resu

    Eman_resu

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  15. Invertex

    Invertex

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    What issues are you having with HDRP's SSR that you think this will fix?
     
  16. AcidArrow

    AcidArrow

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    Well, considering HDRP's SSR looks more like my GPU is dying and filling the screen with artifacts than actual reflections, there's plenty that could be fixed.
     
  17. Eman_resu

    Eman_resu

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    A minimum of gradual blurring is needed to hide all the artifacts that an SSR can create. and not a dummy blur like the one currently available on HDRP.
     
  18. CG_Bull

    CG_Bull

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    Feb 12, 2017
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    HDRP CustomRenderPass can't satisfy me to insert hdrp render pipeline. If do this need change sourceCode but that will break package update. currentlly doesn't have perfect solution.
     
  19. ghiboz

    ghiboz

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    Sep 7, 2012
    Posts:
    465
    hello! I upgraded my project to unity 2020.3 LTS and Stochastic ssr doesn't work.. have you got an idea of this issue?