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[FREE] Simple Bicycle Physics Extensions (Open Source, GitHub)

Discussion in 'Assets and Asset Store' started by Rowlan, Jan 30, 2022.

  1. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    3,122
    Simple Bicycle Physics Extensions

    Introduction

    This is an extension for the asset Simple Bicycle Physics. It supports automatic mapping of a character for IK rig and targets.

    Currently supported:
    • Mixamo
    • Character Creator 3
    • Character Creator 3 (Game Base)
    Here's a usage video:



    Installation

    Download the github project and copy the content of the Assets folder into your project's Assets folder.

    https://github.com/Roland09/SimpleBicyclePhysicsExtensions

    Note: There's no installation via package manager yet since the Simple Bicycle Physics asset doesn't have an assembly definition (yet) which this Extension could reference.

    Example how the Simple Bicycle Physics asset with its demo character looks in Mountain Environment:

     
    Last edited: Jan 30, 2022
  2. netpost

    netpost

    Joined:
    May 6, 2018
    Posts:
    388
    Thanks for sharing this useful little script Rowlan!
     
    Rowlan likes this.
  3. onefoxstudio

    onefoxstudio

    Joined:
    Sep 28, 2016
    Posts:
    158
    Not related but it would be cool to have some kind of 'suspension' system here ... feels about stiff to the b... :)
     
  4. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
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    3,122
    I hope the publisher creates a dedicated forum thread soon for wishes and comments. Btw they seem to be quite eager to implement those, which is awesome :)
     
    onefoxstudio likes this.
  5. onefoxstudio

    onefoxstudio

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    Rowlan likes this.
  6. Tsukotaku

    Tsukotaku

    Joined:
    Nov 19, 2012
    Posts:
    2
    Rowlan, I've tried importing the extension to my Unity 2020.3.16.f1 but it keeps giving me the following critical errors:

    Assets\Simple Bicycle Physics Extensions\Editor\Mappers\CharacterMapperBase.cs(19,17): error CS0246: The type or namespace name 'ProceduralIKHandler' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Simple Bicycle Physics Extensions\Editor\Mappers\CharacterMapperBase.cs(94,13): error CS0246: The type or namespace name 'BicycleController' could not be found (are you missing a using directive or an assembly reference?)


    Any solution?
     
  7. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    3,122
    Looks like a using directive was missing. It's fixed now.