Asset Store | Documentation Paints terrain layers through a rule-based modifier stack. Making it easy to quickly, and non-destructively, texture entire terrains and achieve natural results, without any manual painting. Core features • Stackable and re-orderable modifiers, with blend modes • GPU-accelerated, parameter changes are fast and instantly visible • Heatmap visualizer to highlight the areas where a layer takes effect. Modifiers: • Height range • Slope range • Curvature range • Noise • RGBA Texture mask Limitations: • Manual texture painting will be overridden when respawning • Only supports square terrains, laid out in a grid. • Component can't be prefabbed (serialization limitation) This is not a terrain shader, but modifies the terrain splatmap data directly. As a result, this'll work with any asset store or custom terrain shader. MicroSplat integration is included, to sync the terrain layers to its texture array Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.