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[FREE] Place Light Probes easily with ProbeGridAndCut v2.0. Now it can see light!

Discussion in 'Assets and Asset Store' started by SpockBauru, Mar 14, 2022.

  1. SpockBauru

    SpockBauru

    Joined:
    Apr 12, 2021
    Posts:
    23
    ProbeGridAndCut is a free editor extension that helps on the demanding task of place Light Probes into the scene. It lets you generate a grid of light probes, and then you can delete unwanted ones based on objects around the probes.

    The goal was to give the creator more control of light probe placement with a semi-automated tool. Hope you guys like it :)



    Making a grid of Light Probes: You can set the number of Light Probes on each axis, with the minimum of 2.

    Cutting probes based on tags: Cut probes that are placed beyond the limits of the tagged objects, such as the ground or the walls of a cave. It tests each Light Probe from the center to the probe and see if the line intercepts the tagged object.

    Cut probes inside objects: It will test 5 axis of each Light Probes: Up, Left, Right, Forward and Backward. If all rays intercept the same object, it means that the probe is inside it and will be removed.

    Cut probes far from objects: All 6 axis will be tested on each Light Probe: Up, Down, Left, Right, Forward and Backward. If no ray intercepts any object, the probe will be cut off.

    Make Everything: Make all operations above at once.

    The Dangerous Button: Read the Asset Store page for more details!

    Get ProbeGridAndCut on the Asset Store: https://assetstore.unity.com/packages/tools/utilities/probegridandcut-215133


    This Project is Open Source, take a look at the GitHub Page: https://github.com/SpockBauru/ProbeGridAndCut
     
  2. SpockBauru

    SpockBauru

    Joined:
    Apr 12, 2021
    Posts:
    23
    Hey guys, version 1.1 is up on the asset store!

    Version 1.1 Changelog:
    • Fixed a bug that happens when you rotate the light probe group.
    • Improved Gizmodo scaling.
    • Improved precision.
    • Improved documentation.
     
  3. SpockBauru

    SpockBauru

    Joined:
    Apr 12, 2021
    Posts:
    23
    Version 2.0 is live!

    On this version, after baking you can cut even more probes based on light information!


    Version 2.0 Changelog:
    • New Feature: Cut probes by Light Difference.
    • New Feature: Disable Yellow Lines.
    • New Feature: Count all probes from opened scenes.
    • New Feature: Added progress bar.
    • UI redesign, now with foldouts.
    • Cut probes now follow the group orientation.
    • Complete code overhaul: performance was improved.
    • Fixed a bug related to cut inside objects when there are other objects nearby.
    • Compatibility with Unity 2023
     
  4. robo_boredom_

    robo_boredom_

    Joined:
    Jan 22, 2019
    Posts:
    1
    Thank you so much for this plugin. You may not have many users, but you have a very satisfied one with me :3
     
    SpockBauru likes this.
  5. SpockBauru

    SpockBauru

    Joined:
    Apr 12, 2021
    Posts:
    23
    Thank you! Is good to know that someone is using the tool besides me :D