Hi folks! In the last couple weeks I've put together a free & open source toolkit for Unity Developers to easily solve common problems and skip the boilerplate code needed for some simple operations in Unity. I recently published the first version here: https://github.com/RHKasper/RKUnityToolkit This toolkit includes a bunch of different tools, but here are some of my favorites: Easing Functions - Unity implementations of all the functions described on easings.net. These are very useful for writing code-based animations and creating polished non-linear behaviors. Vector Extensions - A lot of common vector operations like taking the absolute value, clamping, and adjusting components are tedious and verbose in Unity. These extensions simplify each of those operations into a single statement that’s easy to read. Gizmo Drawing Tools - A collection of tools for drawing points and bounding boxes in Unity’s gizmos, making it easier to debug 3D math. Feel free to check it out -- I'd be happy to receive feedback on things to add as well as ways to make it more user-friendly.