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[FREE] [OPEN-SOURCE] Outline Effect

Discussion in 'Assets and Asset Store' started by cakeslice, Mar 28, 2015.

  1. FinleyOderSo

    FinleyOderSo

    Joined:
    Mar 31, 2019
    Posts:
    4
    While your suggestion does indeed work I would much rather stick to using the render mode "camera far plane". It would be great if it somehow worked with this render mode too.
     
  2. FinleyOderSo

    FinleyOderSo

    Joined:
    Mar 31, 2019
    Posts:
    4
    What was causing the problem is that I had the script attached to the wrong camera in the scene. Feeling stupid now.
    But something else: Doesn't it work with the Universal Render Pipeline?
     
  3. duartedd

    duartedd

    Joined:
    Aug 1, 2017
    Posts:
    107
    Hey Any plans for URP support ?
     
    Ziplock9000 likes this.
  4. cakeslice

    cakeslice

    Joined:
    Oct 18, 2014
    Posts:
    192
    There are no plans right now to support URP but maybe in the future once URP becomes more widely used.
     
  5. OlafsOsh

    OlafsOsh

    Joined:
    Jul 10, 2018
    Posts:
    48
    Hey!

    That does not seem to work...

    The Cam:
    upload_2020-12-27_12-47-6.png

    And the actual object with SpriteRenderer,,,
    upload_2020-12-27_12-47-43.png

    Any ideas?

    Olafs
     
  6. QbAnYtO

    QbAnYtO

    Joined:
    Dec 18, 2016
    Posts:
    135
    HMm..so for some reason the Alpha cutoff doesn't do anything for me. any ideas. I would like to get this to work. Also how do I use Auto enable feature? I want it to turn on automatically when character is occluded by any object (buildings, walls, etc.) I can set this up manually, but i rather have it on auto. What do I have to type in the script (I'm not a coder, I am using playmaker)

    he otherwise it works GREAT!
     
  7. TinyCrocodileStudios

    TinyCrocodileStudios

    Joined:
    Jun 5, 2018
    Posts:
    2
    Thank you for this cool asset!
     
  8. nemryk

    nemryk

    Joined:
    Aug 14, 2018
    Posts:
    1
    Is there any way to get rid of auto-merging mesh outlines?
     
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