Hey Jason, I just picked up the tessellation add-on and I am having some trouble with it turning the terrain black. It works just fine on the example terrain that comes with MicroSplat core, but I cannot get it to work on any other terrains. I tried to create a new scene, add a terrain, convert to MicroSplat, and then add a texture through the MicroSplatConfig. I used the MicroSplat provided "Shore Sand" texture and provided normal, height, smoothness, and AO maps. After turning on Tessellation, if my view is within the tessellation range, the terrain goes black. I can adjust the range in inspector and the terrain textures will appear again when the tessellation "Max Distance" drops low enough. On my projects actual terrain, the terrain only turns black in squares up to the "Max distance" it seems, like this: Thoughts?