Dear Jason, first of all, Microsplat is awesome. Thank you. That being said, I kinda need to get a toony/cell shading effect on my game. I saw your "low poly" asset, but I need to achieve another kind of rendering (like Borderlands for the obvious example). I have some basic knowledge in shader, but not enough to goes blindly into your code. - Is there a way to change the "contrast" of the light/shadows ? To sharpen the shadows ? - Is there a way to add some global quantization effect without post-processing, into the terrain directly ? - Is there a way to add an outline on the terrain without post-processing ? Thank you again.