Hi I'm using the FreeLook camera, and the guides don't have any color. Is there a reason for this? I'm also trying to target different parts of my characters depending on which rig is used. The problem when targeting the head for example, is that the animations causes the camera to shake. Normally I'd use dead zones to stop the camera from moving. This adds a dead zone when moving the camera with the mouse as well, so it doesn't quite work. At the moment I've created empty game objects as lookAt targets when using the FreeLook camera, and this does work. Is there a more elegant solution? If not, would it be a good idea to add an option to disable dead zones for mouse input?