I'm creating a CinemachineFreeLook camera that follows and looks at the same target. I'm trying 3 different scenarios, and each of the 3 results in the target jittering. All movements of the target are done in LateUpdate and the CinemachineFreeLook has 0.5 damping on all axes. 1. I move the target by altering `transform.position` (using WASD), but this causes the target to have noticeable jitter. 2. I set the follow and look at targets to ObjectB that SmoothDamps to follow ObjectA, which is moved via WASD. This causes very bad jitter. 3. I set the follow and look at targets to ObjectB that Vector3.Lerps to follow ObjectA, which is moved via WASD. This causes medium jitter. I'm aiming for a solution where I can use option 2 or 3, as I want to be able to teleport ObjectA and have the camera smoothly move over to it. If I don't have ObjectB, then when ObjectA moves long distances, the Cinemachine camera moves very quickly to the object, looking almost instantaneous. Increasing damping isn't an option, as I don't want that damping on the regular WASD movements. What is causing this jitter and what are ways to fix it? I've browsed through the other jitter threads on the forums, but they don't seem relevant to the way I'm trying to create this camera. I am trying to get a camera that works similarly to that in Triangle Strategy. Here is a sample project with the setup I'm using and the code to move the target objects. Thanks for any help!