Oh too bad, I tried to be as specific as I could. Hiding whole renderers would work for for the enemies themselves, however they probably also will have their own line of sight. In my game currently I use desaturation and blur as image effects with the asset, and since I don't want enemies LoS to have impact on the camera effects I use a simple raycast / mesh renderer solution for them. This mesh can be quite large so if the player sees an enemy, the enemy's LoS can reach outside the players LoS so displaying the whole mesh is a little problematic. Can you suggest a solution to this problem by any chance? Is it possible to have multiple "group" of LoS, so for example for enemies only display their LoS as a simple color without affecting the desaturation / blur? Is it possible to display enemies LoS only inside players LoS with this asset? Thanks for the help.