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Feedback [Free][Android] Rabbit Chase - arcade game

Discussion in 'Made With Unity' started by tyci, Jun 14, 2020.

  1. tyci

    tyci

    Joined:
    Jun 9, 2020
    Posts:
    1
    RABBIT CHASE
    by tyci
    Download here: https://play.google.com/store/apps/details?id=com.tyci.rabbit



    Run away from wolves and goats, but remember to eat as many carrots as you can! Having many rabbits follow you increases you chances of survival - you continue playing as long as at least one rabbit is still alive! Not all animals are out to get you however. But watch out! Cows eat your carrots instead! Use various powerups across the map to boost your chances even further!

    Features:
    -7 unique skins
    -3 different powerups across the map
    -3 types of enemies
    - upgrades to improve your character
    -endless amounts of fun!
    -different Levels coming soon...

    I made this game alone, so all feedback is appreciated!
     
  2. Vitoo

    Vitoo

    Joined:
    Dec 23, 2013
    Posts:
    2
    Hello,

    I couldn't find your game on the google play store on my phone. I had to go on my laptop and click on your link and ask to install it on my phone.

    The game is nice to play. I bit too hard, I didn't get at the beginning they were two types of carrots :D
    I wouldn't decrease the life points over the time, they are enough ennemies to kill me, I don't think this extra difficulties is worth it or perhaps less quicker.

    Personally I don't like the background sound, sorry

    The design is pretty nice. Have you made it yourself? Hope to see more levels
     
  3. PlanarBit

    PlanarBit

    Joined:
    Jul 22, 2016
    Posts:
    20
    Hey,

    Here are some thoughts:
    • BUG: on Main menu. turned off/on the music few times and it stopped playing
    • UI font is a bit hard to read (the one with inner cutout)
    • game is very difficult right from the start
    • there is FPS drop first time a secondary rabbit is spawned (when I eat first carrot). as a general rule - you should avoid instantiating objects during gameplay. instead, create a pool of them during game startup/load screen
    • blood animation doesn't fit the game