Amplify Color, now FREE via GitHub and Asset Store, is one of the leading choices for accurate and high performing Industry Level Color Grading. Extremely easy to use and to integrate in your project, no coding required. An efficient color grading extension comparable to industry standards used in VFX and Film, future proof and high-performing even on mobile devices. Any artist can pick up this extension and quickly color grade a Unity scene. Be it via the semi-automated workflow where it actually connects to Photoshop or with other software such as Nuke, DaVinci Resolve or After Effects using the file mode. Asset Store Page - Manual - GitHub - Discord What does Rust, p.a.m.e.l.a., Manifold Garden, Firewatch, The Forest, Night In The Woods, Broforce, The Divine Unity Shrine, Soul Axiom and Star Wars Journeys Ep 1 to name a few have in common? Visit our Customer Showcase and Product Page to find out. Amplify Color Overview By using LUT's (Lookup Up Tables), any color profile created can be adjusted and even loaded at run-time allowing users to seamlessly blend between various looks. Users can also use Color Volumes, Dynamic and Depth masking to extend their color based effects. LUT's combine and retain all external color alterations; among other effects, Color Balance, Curves, Exposure, Contrast, Saturation and Hue adjustments will all apply to your in-game assets. Users can also take advantage of commercially available LUT packs and apply them directly to Unity Exported Reference Images using the File Mode or Photoshop connection. There are many types of LUT file formats but Amplify Color will only be able to read compatible Look up Tables in bitmap format(1024x32), as do similar effects in Unity; below is an example of a LUT image. What can a LUT do for RAW media? Check out the video below by the great team at Vision Color to find out and be sure to try out their LUT Packs. Amplify Color Features Industry level color grading for 3D/2D Games High-performance and Mobile-ready Semi-automated Photoshop workflow File-based workflow for any other Image Editor Dynamic blending between profiles Texture-based per-pixel masking All Color Alterations Supported Oculus/VR friendly Color Volumes Third-party Effects Volume Blending Base and Volume LUT mixing Optimized for mobile Complete source-code For Desktops, Consoles & Mobile Devices NEW! 2D Color Volumes NEW! Depth-based Masking NEW! HDR Tone Mapping NEW! HDR Dithering NEW! Broader mobile device support NEW! Improved tools Notes Provided "as is", be sure to join the GitHub project Built-in renderer only No support for PPS Amplify Color Volumes empowers your artists by allowing them to use volumes to efficiently define color correction, effects & events by area. Volumes automatically blend between LUT's, support Base and Volume LUT mixing and Third-party Effects Volume Blending whilst maintaining volume detection accuracy. Tonemmaping allows for quick and lightweight adjustments without the need to rely on additional camera components or 3rd-party effects, it also provides a HDR Dithering solution allowing for even more accurate results. Depth Masking allows you to blend different LUT’s based on depth information by simply adjusting a curve as you would with similar Unity components. Create interesting and dynamic scene moods or simply isolate certain assets based on their depth value such as skyboxes or backgrounds models. Dynamic Masking provides a quick and easy way to isolate assets by taking advantage of the built-in Unity Culling Mask options Masking assets is extremely quick to setup and it also works great with 2D Games, be sure to check the Project Samples in the Manual Page; section 6 – Dynamic & Depth Masks.