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Free 3D Avatar Creator Tool (Ready Player Me)

Discussion in 'Assets and Asset Store' started by dmarcinkowski, Jan 20, 2022.

  1. dmarcinkowski

    dmarcinkowski

    Joined:
    Jan 20, 2022
    Posts:
    2
    Hey! My colleagues from Wolf3D and I have worked hard for the past year on the Ready Player Me avatar creation platform. It’s entirely web-based with additional SDKs for Unity and UE4. And it's completely free to use!

    We already have 1,000+ developers on board, including VRChat, SideQuest, vSpatial, and others.

    Here are some of the features that our avatars have:
    • Mixamo-compatible rigs
    • 52 ARKit-compatible blendshapes
    • Hundreds of free customization options (we add them on weekly basis)
    • Option to integrate the avatar creator directly into a mobile Unity game
    Feel free to check our website and give it a look: https://readyplayer.me/developers

    If you would like to use Ready Player Me in a commercial project, fill out this form to become a partner: https://readyplayer.me/become-a-partner

    And if you have a project that used Ready Player Me, be sure to share it down below!

     
    niccolasmunozm, mgear and Mauri like this.
  2. techn47

    techn47

    Joined:
    Feb 1, 2022
    Posts:
    1
    Hi
    I have problem could you help me to fix it? When I integrate player me avatar in unity project some of its parts doesn't appear like fits. Thank you.
     
  3. dmarcinkowski

    dmarcinkowski

    Joined:
    Jan 20, 2022
    Posts:
    2
    Hey there! It's best if you reach out directly to our developer support team: devs@wolf3d.io
     
  4. mrphilipjoel

    mrphilipjoel

    Joined:
    Jul 6, 2019
    Posts:
    36
    I've started a tutorial series on using Full Body Avatars with Unity XR and PUN 2 Multiplayer. Hopefully it can help some folks.

     
    SmithySFC likes this.
  5. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,841
    How do the full-body avatars perform on Quest 2? I'm definitely interested — I love the style — but I worry that they might be too heavy. We would need 8 of these in the room at once.

    On a related note, does the RPM SDK provide any built-in IK? Or do we need to find another solution (like Unity IK or FinalIK) for that?
     
  6. mrphilipjoel

    mrphilipjoel

    Joined:
    Jul 6, 2019
    Posts:
    36
    Hey its JoeStrout! I probably wouldn't even be a developer if it wasn't for you!

    I haven't tested 8 in a room at once, but they seem fine.

    I've transitioned from full body to half body, because I could never get full body super clean. But, I could never figure out FinalIK. Supposedly they work great with final IK.