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free 2d level editor

Discussion in 'Editor & General Support' started by MrBoolean, Mar 23, 2012.

  1. MrBoolean

    MrBoolean

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    Jan 7, 2012
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    197
    are there any free 2d level editors for unity? are they internal, external (i mean if I have to import the level as an asset).
     
  2. Patapouffe

    Patapouffe

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    Apr 3, 2010
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    What do you exactly mean by 2D level editor ?

    You can either do it in a 3D package (maya,3dsmax blender, etc..) and import the level in Unity or you can do it directly in Unity. If you are looking for a tool to help you place and align your props on screen for 2D games, I don't really know one. However, it should not be hard to code it yourself if that is what you are looking for.
     
  3. MrBoolean

    MrBoolean

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    i meant like a drag n drop tiled editor, I saw how difficult it was to make a 2D game by scratch, so I was wondering was there a tool, but if not, how would I make it in blender?
     
  4. Patapouffe

    Patapouffe

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    Try this one its free but it doesn't do tiles I think :

    http://forum.unity3d.com/threads/128965-fg2D.-A-free-and-open-source-2D-solution

    another free one: http://forum.unity3d.com/threads/95827-Orthello-2D-Framework-100-FREE

    This one is free, has a tile mapper and is drag and drop :

    http://forum.unity3d.com/threads/12...ty-now-free-and-open-source?highlight=2d+tile

    Non-free ones:

    http://forum.unity3d.com/threads/72934-UniTile-2d-Tile-based-Map-Editor-within-Unity

    http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED?highlight=2D+tiling+editor

    http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED

    http://forum.unity3d.com/threads/124211-Smooth-Moves-2D-Skeletal-Animation

    This one is tiled-base but not 2D, but could work in a 2.5D game :

    http://forum.unity3d.com/threads/120326-Tidy-Tile-Mapper-Paint-tile-maps-from-the-Editor-Released

    Doing it with an editor is easier and they usually provide a Sprite Atlas tools so it can combine the textures you are using into one or more bigger texture to save Drawcalls. They also provide many tools for animation, tiling or other stuff.

    If you want to do it in blender, you have to model your level inside blender using quads for the sprites but you need to keep in mind what texture is used and where in your game, so you can make your own atlas. Then you need to UV map your level and export to Unity.

    There are various way to animate the characters in 2D, one is by scrolling through a texture and there are many tools for that. Another way to animate the characters (if he is made of many quads) is to use Blender or there is an equivalent tool for Unity called Smooth moves 2D skeletal animation (I give the link above).
     
    Last edited: Mar 26, 2012
  5. salvation23

    salvation23

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  6. mgear

    mgear

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  7. dude4004

    dude4004

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    Jul 15, 2014
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    If you want to start with something already completed (source code included!), you should check out this
    http://u3d.as/jpc

    It handle animated tiles, multiple levels, walls, teleports and many more!