Hi, As I understand, Dead Zone Depth in Framing Transposer is supposed to prevent zooming in the target, unless the target is out of the Dead Zone "depth". It works as advertised, if I change the Dead Zone Depth at runtime. But if I try to set up this depth out of runtime, before I hit "play", the camera zooms out :/. I think it is not supposed to do that (I wish it would not do that). Is that a bug or did I miss something? Video: At 0:23 you can see the effect I want to get.