I'm trying to use the framing transposer for a 2d map traversal scene. I have a bunch of territories on the map and I want to display the path the player would take to their chosen territory. So I have set up a vcam with a framing transposer and a target group, where I set the targets dynamically from the waypoints on the path. Here's the catch though: I want to reserve the left side of the screen for a UI panel, and I don't want this panel to overlap with the screen position of any of the waypoints. I tried using the deadzone/soft zone settings to indicate that. Problem is, when framing the waypoints, the framing transposer only takes into account a singular average or center position that it gets from the target group. It does not seem concerned with fitting the bounding box into the deadzone area, which is what I need it to do. Obviously it's already doing similar math to fit the bounding box into the whole screen area, I just want to be able to specify the safe screen area for that. Any idea how to achieve this?