Frameshift is a multiplayer open world survival game set in a post apocalyptic sci-fi world. You'll survive the elements, battle genetically engineered mutants using weapons and technology, enhance yourself with cybernetics, build underground bunkers, and much much more. Inspired by games like DayZ and Ultima Online, Frameshift will be full of great content and innovative features, and be an awesome sandbox experience where you can be whoever you want to be. Story In the near future, a large company called Frameshift Technologies bioengineers a life form whose blood can be used as a power source. It is many times more efficient than any existing power source, and within five years ninety-nine percent of households run on Framefuel, the branded biofuel created by Frameshift. In-home power cells, branded Framecells, contain live genetically engineered life forms, their blood continuously harvested to provide power to the home. Through a series of mistakes, the engineered Framecell organism is mutated to create powerful, genetically engineered mutant life forms that destroy ninety-nine percent of human life on earth, causing the end of mankind as we know it. The survivors, now at the bottom of the food chain, must band together to fight against this unstoppable new force. Read more story Features Summary Frameshift will have a strong core experience of survival against the elements, battle versus mutants, and cybernetic augmentation. We also strive to have a number of secondary features to give you the freedom to live how you want in the world. Enemies The mutant predators in the world are bred by an out of control artificial intelligence that dwells in the data centers of Frameshift Technologies headquarters. It connects wirelessly to in-home Framecells, directing them to incubate these aggressive life forms in every home, business, and industrial facility across the world. Mutants are genetically engineered and cybernetically augmented to be powerful predators, specifically designed to kill or maim their human prey. Combat Inexperienced survivors will fight with makeshift melee weapons, but as they progress they will be able to upgrade to more powerful and durable ones. A deep primary/offhand weapon system allows for a large number of choices and cool combos. Discover and master the Framefuel you scavenge to create powerful weapons and traps. The detailed damage system allows for various damage types to be applied to individual body parts, causing limb dismemberment and other equally gory outcomes. Cybernetics Scavenge and repair technology found in the world to create cybernetic augmentations for yourself and your friends. Perform amateur surgery on fellow survivors to install cybernetics. Enhance movement, strength, vision, hearing, and endurance. Once you are augmented with an Ocular Implant, you have access to a vision overlay to provide more data about the world and your surroundings. Salvage data from systems you encounter when scavenging and from bodies of victims who were augmented pre-apocalypse. You’ll find GPS coordinates of valuable stashes, applications to further enhance yourself, schematics for technology, and more. Open World The world of frameshift is a gigantic 576km², with tons of variety. Stay off the grid and survive like a bearded wild man in the wilderness, creating meals from plants you gather to barter with other players or keep for yourself. Or venture into cities to battle mutants and scavenge for food, water, and technology to advance yourself and your weapons. Progression Your progression and specialization is determined by which loot you choose to carry. There is no level system or grinding in Frameshift. Your skills and power are entirely based on the loot you find in the world. Physical power and endurance enhancements come from cybernetic augmentations and implants. Find schematics and other literature to gain knowledge and enhance your ability to build and repair items. Read more about features Devblogs Devblog 1 - State of Frameshift Devblog 2 - Buildings Visual Upgrade Devblog 3 - Terrain Intro Devblog 4 - Progress Report March 2016 Devblog 5 - Progress Report June 2017 Concept Art Team & Status The core team for Frameshift is Nick Owens (@goonter), Mark Amiot, and Jeremy Severinsen. We are currently in early Alpha, hoping to hit closed Beta in Summer 2016 and release in 2017. Read more at www.frameshiftgame.com Feedback We'd love to hear your thoughts, questions, and feedback about the game so far! Feel free to take a look at the website for more detailed information and additional screenshots. I'll continue to do regular devblogs and post updates here to keep you informed of our progress. Thanks for taking the time to check out our work!