I'm having trouble with Unity Ads dropping the framerate on my game by 25% on an Android device after an ad runs (Samsung Galaxy S3 specifically). I've only tested on 2 Android devices at this point, but I'm worried this could get worse with a wider array of devices. The strange thing is, if I press the 'home' key, then go back into the game, the framerate pops back up again.I'm not using OnApplicationFocus/OnApplicationPause, so it's not something I am doing after the game comes back from the home screen. I am in communication with Unity Ads team, but they cannot replicate on their end. Does anyone else have this issue?