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Frame debugger support

Discussion in 'Linux' started by cician, Dec 8, 2015.

  1. cician

    cician

    Joined:
    Dec 10, 2012
    Posts:
    233
    I understand there are more fundamental things to fix first, but is the frame debugger supported?
    It displays "Frame Debugger requires multi-threaded renderer" here. Passing -force-gfx-mt argument as suggested doesn't help.
    Should I try upgrading to latest driver directly from nvidia? I'm on v352.63 now, as provided by ubuntu/canonical. Or is it not supported at all on linux? If so, will it be supported in glcore/5.3?

    Has anyone any success running frame debugger?
    Thanks.
     
  2. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Right now, the Unity editor on Linux runs in "direct rendering" mode, so it's not supported today.
    We plan to add this support on the future.
     
  3. cician

    cician

    Joined:
    Dec 10, 2012
    Posts:
    233
    OK, thanks. I'll be waiting patiently.
     
  4. mosaic_school

    mosaic_school

    Joined:
    Dec 12, 2012
    Posts:
    74
    Any update / ETA on this?

    Having the Frame Debugger available would be super useful. :)
     
  5. GuusW

    GuusW

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    Aug 3, 2018
    Posts:
    3
    Any updates?
     
  6. miniduck

    miniduck

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    Sep 27, 2012
    Posts:
    117
    Supporting this would be great
     
  7. shx

    shx

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    Dec 12, 2015
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    I, too, would like to use this right now :)
     
  8. frbrz

    frbrz

    Joined:
    May 10, 2016
    Posts:
    76
    Hi! Do you have any news on this?
     
  9. IC_

    IC_

    Joined:
    Jan 27, 2016
    Posts:
    64
    What's the state?
     
  10. Bopsi

    Bopsi

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    Aug 12, 2017
    Posts:
    1
    hi its 2020 pls add support for frame debugger in linux
     
    mightysky, pvloon and sparrowsion like this.
  11. TheKraken64

    TheKraken64

    Joined:
    Jun 30, 2015
    Posts:
    2
    The frame debugger is now supported, according to this bug report. But you need to start Unity with the commandline arguments "-force-vulkan -force-gfx-mt". Note that in the bug report, they said "-forceVulkan", but it should actually be "-force-vulkan".
     
  12. tokar_dev

    tokar_dev

    Joined:
    Feb 1, 2017
    Posts:
    9
    Yes, it work!
    I add in UnityHub: my_project: Advanced Project Settings: options:
    -force-vulkan -force-gfx-mt

    And with Vulkan editor feels match better. Thanks.