Search Unity

Frame Debugger: Requires multithreaded rendering to be enabled

Discussion in 'Editor & General Support' started by Peter77, Jul 28, 2019.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    I've recently upgraded my project (Case 1108597) from Unity 2017.4 to 2018.4. Now I'm unable to use the Frame Debugger to profile a Windows 64bit player. It used to work in 2017.4.

    When I try to connect, Unity outputs this error:
    Failed to enable Frame Debugger on Remote Device: Requires multithreaded rendering to be enabled.

    The build and UnityEditor run on the same PC, it's not a remote connection really. I didn't change any Player Settings too and I also can't find any multithreaded settings. The documentation mentions this too, but also does not provide information where to enable it.

    The docs say:
    • Enable development mode, checked
    • Enable Run in background, checked
    • Enable multithreaded rendering, ???
    Here are my settings:

    upload_2019-7-28_19-58-5.png

    upload_2019-7-28_19-57-48.png