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Frame Debugger for full screen effects

Discussion in 'Shaders' started by Issam, Apr 6, 2015.

  1. Issam

    Issam

    Joined:
    Dec 18, 2012
    Posts:
    37
    Is there anyway using the frame debugger to see the texture submitted to the shader? Right now the frame debugger is useful to know the order that the fullscreen effects are called but it's hard to make sure that the input for them are correct.
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,900