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Feedback Frame Debugger: Display mesh name in drawcall sequence

Discussion in 'Editor & General Support' started by Peter77, Jun 16, 2019.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,627
    The list on the left side of the Frame Debugger window shows the sequence of drawcalls (link). Draw-calls issued through a Renderer, which is attached to a GameObject, displays the game object name next to the drawcall item.

    In the image below, that is "Draw Mesh Cube (GameObject)" where the gameobject name is "Cube (GameObject)".

    However, when issuing a Graphics.DrawMesh call, it only displays "Draw Mesh". I suggest you put the mesh name, that is passed to DrawMesh(), next to it.

    upload_2019-6-16_13-51-52.png
     
    Last edited: Jun 16, 2019