Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Feedback Frame Debugger: Display mesh name in drawcall sequence

Discussion in 'Editor & General Support' started by Peter77, Jun 16, 2019.

  1. Peter77


    QA Jesus

    Jun 12, 2013
    The list on the left side of the Frame Debugger window shows the sequence of drawcalls (link). Draw-calls issued through a Renderer, which is attached to a GameObject, displays the game object name next to the drawcall item.

    In the image below, that is "Draw Mesh Cube (GameObject)" where the gameobject name is "Cube (GameObject)".

    However, when issuing a Graphics.DrawMesh call, it only displays "Draw Mesh". I suggest you put the mesh name, that is passed to DrawMesh(), next to it.

    Last edited: Jun 16, 2019