Hello Everyone, while making actions in Blender to import into Unity, can I have to use a separate animation for the startup, active, and recovery frames or can it all be done with 1 animation? Also, I use the Playmaker add-on from the asset store. Can I use 1 animation for these stages or not? Kindly Help me out Thanks in Advance Regards: [do not link to external sites without good reason as part of your message - mods]