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Frame Data Issue

Discussion in 'Animation' started by saeenajhon, Jul 3, 2021.

  1. saeenajhon

    saeenajhon

    Joined:
    Jul 3, 2021
    Posts:
    1
    Hello Everyone, while making actions in Blender to import into Unity, can I have to use a separate animation for the startup, active, and recovery frames or can it all be done with 1 animation? Also, I use the Playmaker add-on from the asset store. Can I use 1 animation for these stages or not?
    Kindly Help me out
    Thanks in Advance
    Regards: [do not link to external sites without good reason as part of your message - mods]
     
    Last edited by a moderator: Jul 3, 2021