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Fragmotion exporting animation issues

Discussion in 'External Tools' started by Oni, Apr 23, 2012.

  1. Oni

    Oni

    Joined:
    Apr 22, 2012
    Posts:
    2
    Hey everyone.
    I'm having an issue with a model i have. The model is a character, with animations. In the editor, the animations work, and are normal.
    However, when i export from .X to .FBX through Fragmotion, it seems that a few bones change, messing the animations completely. When i open the .FBX again, the animations are messed up in the program as well. In other words, it somehow exports the joints/animations wrongly.
    Would anyone know a way to fix this, or another program that i could try for the exporting?
    Also, if you need the model to help. Please tell me, I'll send you the link to the model in private. I'd rather not have the model posted in public.
     
  2. nbg_yalta

    nbg_yalta

    Joined:
    Oct 3, 2012
    Posts:
    344
    got the same problem now in 2015 :D
     
  3. Justice0Juic3

    Justice0Juic3

    Joined:
    Apr 29, 2013
    Posts:
    160
    got the same problem now in 2017 :D
     
  4. Justice0Juic3

    Justice0Juic3

    Joined:
    Apr 29, 2013
    Posts:
    160
    Ok, I'm tired of not progressing throughout the development of my game.
    Just look at it!

    This is what it looks like inside Fragmotion:


    Once I export it as .fbx it ends up like this garbage:

    :mad:
     
  5. PhaetonLT

    PhaetonLT

    Joined:
    Nov 23, 2017
    Posts:
    2
    2019 still the same issue
     
  6. krisu

    krisu

    Joined:
    Jul 10, 2013
    Posts:
    30
    thats probably problem with fragmotion-exporter-fbx not unity3d itself