Hello, i'm using a post processing effect, which relies on cameraDepth and cameraDepthNormal textures to create an outline effect. I'm currently in the process of adding a cel-shader to render individual objects. For this i'm using a fragment shader, in which i calculate the cell shading through the classic (dot(normalize(_WorldSpaceLightPos0), normal)). The probem i'm encountering now is that this fragment shader is not writing model-normal information into the _CamerDepthNormalTexture, meaning it's not working with th epost processing effect correctly. Is there a pass i can use which automates this or any is it only possible by actually altering the _CamerDepthNormalTexture. Here is a post processing effect only rendering the depth normal with the standard shader vs with my cel shading shader.