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Fracture tool opinions

Discussion in 'Physics' started by poony, Jan 28, 2015.

  1. poony

    poony

    Joined:
    Oct 20, 2014
    Posts:
    2
    Hi all,

    I'm looking to use a fracturing tool for my next project in Unity, and came across some potential options in the Unity Asset Store such as:
    -Fracture, and
    -Ultimate Fracturing & Deconstruction

    However, before committing $50 to either product, I was hoping if I could get some insight from users who have used both or either tool.

    In particular, I'd like to know the following:
    -Can you only fracture basic primitive objects (i.e., only cubes, cylinders, spheres)
    -Can you apply fractures to imported meshes (e.g., from Blender or 3DS Max)?
    -Can you fracture meshes created in GameDraw?
    -Can you destroy a mesh in one shot instead of chipping away at it? (e.g., if I shot a rocket at a wall, I'd expect the wall to be obliterated, instead of chipped)
     
  2. JJDeveloper

    JJDeveloper

    Joined:
    Jul 6, 2014
    Posts:
    33
    Support this: http://feedback.unity3d.com/suggest...ntation-of-the-standard-fracture-script-asset

    There should really be a Unity standard that has no (or few) bugs created by the actual Unity team, and that is up to date with the current version of Unity. Now that Unity 5 is out, those fracture scripts may not work as well, as even one of the authors has said he was worried it would not work properly with Unity 5.