Search Unity

FPSWalkerEnhanced doesn't let me look around with the camera?

Discussion in 'Scripting' started by 017Bluefield, Jun 16, 2019.

  1. 017Bluefield

    017Bluefield

    Joined:
    Apr 28, 2015
    Posts:
    1
    Recently tried using the FPSWalkerEnhanced.cs script in an FPSController, but ran into an early snag: I can't look around? It lets me walk around, but the camera stays in its default forward position. The FirstPersonController.cs script obviously doesn't have this issue, as I've found. Is there something with the FPS.W.E. script that I'm missing?