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FPS: Sample Not working

Discussion in 'FPS.Sample Game' started by inscaneyt, Apr 3, 2020.

  1. inscaneyt

    inscaneyt

    Joined:
    Apr 3, 2020
    Posts:
    1
    Before I created this thread, I looked at many other resources and all did not seem to help..

    I am trying to load the FPS Sample into unity and I am following all directions it gives me, and it is still not working? On https://github.com/Unity-Technologies/FPSSample it states:

    Unity version: 2018.3.8f1
    Platforms : Windows (client and server) and Linux (server only)


    Also States:

    IMPORTANT: This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github will not work. You must clone the project with a version of git that has LFS. You can download Git LFS here: https://git-lfs.github.com/.

    When installing the version 2018.3.8f1, I made sure it had windows standalone support as shown in the instructions, So then I used tortoiseGIT, and selected LFS, then "Cloned it" into the folder under the "C-Drive", and I load it into the Unity editor version 2018.3.8f1

    When I load the project with Unity, the project loads, but at the top there are drop-downs and you should be seeing a tab called "FPS Sample" but I don't?
     
    tonimuchemi likes this.
  2. karstenv

    karstenv

    Joined:
    Jan 12, 2014
    Posts:
    81
    Try to re-import all the assets into Unity by right-clicking and selecting Reimport All.

    PS. This can easily take a while so let it do its thing.
     
  3. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    459
    If you're getting any major errors it won't get to the script compile step, and you will not get the FPS Sample menu item that requires the scripts to compile. If you get any pop up errors or errors in your console that the readme doesn't address, take a look at the file diffs from https://github.com/Unity-Technologies/FPSSample/pulls
     
  4. joey69

    joey69

    Joined:
    Apr 20, 2020
    Posts:
    1
    Hello, I am having this same issue and I am stuck at the same point you were at.

    I am wondering if you found a way to fix this?
     
  5. with-calm

    with-calm

    Joined:
    Jul 7, 2019
    Posts:
    3
    If you received a bunch of cannot connect to 'staging-packages.unity.com:443' errors when you first attempted to open the project (and continued past them) you'll likely need to go into the manifest.json file indicated within that error message and make manual adjustments. Not all of the necessary scripts ran during setup.
    1) do this to that manifest.json file: https://github.com/Unity-Technologies/FPSSample/pull/110/files
    2) then edit the 6th line down: com.unity.mathematics": "0.0.12-preview.21", and change it to "com.unity.mathematics": "1.0.0-preview.1",
    3) save, then "retry" to load the project. It should take a little while longer than before.
    Good luck!
     
    Last edited: May 10, 2020
    DaftPuzzler likes this.
  6. PonasBlynas2

    PonasBlynas2

    Joined:
    Jun 24, 2020
    Posts:
    1
    Does it work?
     
  7. tonimuchemi

    tonimuchemi

    Joined:
    Jul 24, 2020
    Posts:
    1
    still does not work
     
  8. professionalONE

    professionalONE

    Joined:
    Apr 6, 2020
    Posts:
    5
    0
    the "download zip file" way won't work for unity project example (also I need help)

    git clone https://github.com/eddyedyt/FPSSample.git

    this is the fps sample project by unity and it's just 60+ MB while downloading via zip method but, when it comes to cloning, It's almost 18GB So, first I tried zip method, opened project BUT THREW MANY ERRORS!!! then I decided on the challenging step! DOWNLOADING 18GB via cloning with GIT LFS Still, there are some doubts about a few things, that 1. GIT LFS is no longer(an issue popped up while cloning) 2. I'm a noob in the cloning arena 3. My 15 GB downloaded was gone on a powercut(oh what the.....what am I doing with my life...) any help or advice would be pretty much helpful
     
  9. professionalONE

    professionalONE

    Joined:
    Apr 6, 2020
    Posts:
    5
    0
    the "download zip file" way won't work for unity project example (also I need help)

    git clone https://github.com/eddyedyt/FPSSample.git

    this is the fps sample project by unity and it's just 60+ MB while downloading via zip method but, when it comes to cloning, It's almost 18GB So, first I tried zip method, opened project BUT THREW MANY ERRORS!!! then I decided on the challenging step! DOWNLOADING 18GB via cloning with GIT LFS Still, there are some doubts about a few things, that 1. GIT LFS is no longer(an issue popped up while cloning) 2. I'm a noob in the cloning arena 3. My 15 GB downloaded was gone on a powercut(oh what the.....what am I doing with my life...) any help or advice would be pretty much helpful
     
  10. olavodesenvolvedordejogo

    olavodesenvolvedordejogo

    Joined:
    Jun 22, 2019
    Posts:
    10
    You must check out at a version older than the march head, unfortunately it broke a lot, for me at least
     
  11. Leviticus2011

    Leviticus2011

    Joined:
    Aug 10, 2021
    Posts:
    5
    still does not work i filed a bug report the unity team responded but they didnt help with anything