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FPS low poly graphic

Discussion in 'Works In Progress - Archive' started by Deleted User, Mar 30, 2016.

  1. Deleted User

    Deleted User

    Guest

    Hi guys i'making a fps with a low poly graphic style. Here's the video in Italian :


    I will post here updates of the game and videos and i'll write in English the new features of the game. You can go on Youtube and write a comment with the name of the weapon you would like to see in the future.

    Update 1 :
    -Movement of the player(walk,run,jump) and smooth camera movement.
    -Weapon pick up and throw. Smooth weapon movement.
    -Weapon aim, shoot and reload with animations.
    -Possibility to look the weapon and to enter in modify mode to change weapon attachment(now there aren't attachments).
    -Secondary mag that is used when you finish the last mag.
    -Non centered aiming system (like Red Orchestra 2).
    -Possibility to open/close the stock(this feature will affect weapon recoil,rotation speed ...).
    -Simple ammunation system, with specific projectiles for every type of gun (pistols,rifles,assault rifles ...).
    -Weapon effects(muzzle flash,hit effects).
     
  2. Deleted User

    Deleted User

    Guest

    I've made a camo for the CBJ-MS. It's rendered in Blender : Renderizzazione2.png
     
    RavenOfCode likes this.
  3. Deleted User

    Deleted User

    Guest

    I've started the weapon customization system. I've made one red dot sight. The sight modify some characteristics of the weapon such as the field of view and aiming sensibility. With the two arrows you change the sight. Unity 2016-04-02 21-35-19-89.jpg
     
    Whiteleaf likes this.
  4. Deleted User

    Deleted User

    Guest

  5. Deleted User

    Deleted User

    Guest

    New sight for the game!
     
  6. Deleted User

    Deleted User

    Guest

    RavenOfCode and Whiteleaf like this.
  7. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Have you made any progress on the actual FPS game part or been too busy iterating on the graphics?
     
  8. Deleted User

    Deleted User

    Guest

    Yes i made some progress. I've changed the projectile script,so now i have bullet ballistic, the stock affects weapon recoil, i can modify the weapon with two sights and they affect camera zoom. Now the weapon doesn't go through the wall. I've optimized the code and in the next 2-3 days i'll add the pistol and the lmg,because i've also done the code for semi automatic weapons. The shells now collide with the world,but not with the player.
    I think that this week i'll make a new video with the updated game.
     
    GarBenjamin likes this.
  9. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Sounds awesome. Looking forward to the new video.
     
  10. Deleted User

    Deleted User

    Guest

    Here is the video for the RPD! I think saturday i'll upload the video with the game updated!
     
  11. Deleted User

    Deleted User

    Guest

    Here is the update video!
     
  12. Deleted User

    Deleted User

    Guest

    Looking very nice! Wish I was that talented with Blender
     
  13. Deleted User

    Deleted User

    Guest

    thank you! :)
     
  14. Deleted User

    Deleted User

    Guest

    Hi guys finally i restarted working on this project.


    I post here some renders of new and old guns i made.
    CBJ-MS

    Go here to see more images on my Artstation page:
    https://www.artstation.com/artwork/9ZnGL

    AK-47


    Go here to see more images on my Artstation page:
    https://www.artstation.com/artwork/0e2oy

    Colt M1911 go here to see the images on my Artstation page:
    https://www.artstation.com/artwork/RNK9W

    RPD. Go here to see more images on my Artstation page:
    https://www.artstation.com/artwork/4y062

    I hope you like the changes to the project!
     
    Last edited by a moderator: Nov 15, 2016
    Whiteleaf likes this.
  15. Deleted User

    Deleted User

    Guest

    Last edited by a moderator: Nov 15, 2016
    Whiteleaf likes this.
  16. Whiteleaf

    Whiteleaf

    Joined:
    Jul 1, 2014
    Posts:
    728

    Those are some extremely high quality models. Keep it up!
     
  17. Deleted User

    Deleted User

    Guest

    Thank you!
     
  18. Holy sh*t! Those are some high quality models! Ever thought of submitting to the Asset Store? I'd buy them!
     
    Deleted User likes this.
  19. Deleted User

    Deleted User

    Guest

    Thank you! Maybe in the future, when i will have more weapons.
     
  20. Deleted User

    Deleted User

    Guest

    I made 2 weapons in the past four days. I also continued the code part of the project. I made a simple zombie AI, wave spawner, sound when reloading, and i've added a shotgun (Benelli M4) and a SMG (HKMP5A3). I want to add a simple start menu, player dead and maybe a money system before making a new video.

    Go to see my previous guns (but also the new ones) on Artstation (link under the images). I've added some renders...

    Beretta ARX160
    I think it's the best and most complicated gun i made. It's my favorite modern assault rifle.


    Go to my Artstation page to see more images:
    https://www.artstation.com/artwork/x2roW

    Benelli M4


    Go to my Artstation page to see more images:
    https://www.artstation.com/artwork/wyKBY
     
    RavenOfCode and Whiteleaf like this.
  21. These are amazing!
     
  22. coombsjoshua20

    coombsjoshua20

    Joined:
    Oct 19, 2016
    Posts:
    19
    I would like to get in contact with you, Please send me a pm
     
  23. Deleted User

    Deleted User

    Guest

    Working on UI. Obviously in the futur it will be different.
    Screenshot (9).png Screenshot (10).png
     
    RavenOfCode likes this.
  24. Deleted User

    Deleted User

    Guest

    New video update!
     
    RavenOfCode likes this.
  25. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    I just love something about those gun models.
    Great work.
     
  26. Deleted User

    Deleted User

    Guest

    Thank you!
     
  27. Deleted User

    Deleted User

    Guest

    I'm making the first zombie. I have to decide the color of the eye. What version do you prefer? I would choose the first one. If you have a better idea, write it here.
    Render1.jpg
    Render1.91.jpg
     
    RavenOfCode likes this.
  28. ToshoDaimos

    ToshoDaimos

    Joined:
    Jan 30, 2013
    Posts:
    679
    Flat shaded low-poly is pure nostalgia. :)
     
  29. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    The red eyes look scarier. Although the white eyes would look pretty scary if they were more white (less shading and no slight blue hue) in my opinion.
    Nice model though.
     
    Last edited: Nov 22, 2016
    RavenOfCode likes this.
  30. Deleted User

    Deleted User

    Guest

    For the shading i'll have to wait until i put it into Unity! Maybe i can randomize their material when i instantiate them, so i can use both the versions. I've changed the second one and i gave him white eyes. I prefer it to the previous version. Thank you for your advice!
     
    rrahim likes this.
  31. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Looks pretty cool.
    I think red eyed zombie are more authentic)
     
  32. Deleted User

    Deleted User

    Guest

    rrahim likes this.
  33. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    Awesome! Will surely look for an excuse to pick these up.