Good day. While developing a project on URP renderer, I encountered the problem of constant FPS drops. Moreover, this does not depend on the scene. On a completely empty scene and on a scene with game objects, the result is the same. In the profiler, these FPS drops are not displayed in any way. They can only be seen directly by eye. This happens exactly on the URP renderer, even in the compiled game. I’ve never seen anything like this on a built-in render. I have attached the project settings and links to the video where you can see these FPS drops. Unity version: 2021.3.9f1 What could be the problem?