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FPS dev - know something and still know nothing (need advice on where to and what to learn)

Discussion in 'Community Learning & Teaching' started by O_4K Urahara Dono, Mar 9, 2015.

  1. O_4K Urahara Dono

    O_4K Urahara Dono

    Joined:
    Mar 7, 2015
    Posts:
    3
    Hello everyone, I am on my final year of college and honestly I really need your help , or any help I can get asap. For my seminar work I have to create a simple (yes) but still functional game with few more features in it (more than one game level - game menu is desirable and so on). I have in mind to create a game like old good NES "Duck Hunt" (http://en.wikipedia.org/wiki/Duck_Hunt ) but with modern touch. So basically i have this idea to create FPS character that has limited area of movement and has a sniper (or later on can even chose type of the sniper he wants) and he zooms in (prolly right click) and shoot enemies (I have zombies in mind for now, but would change later if someone has better idea) with it.

    Since I said all that project details I will say this , since I am quite familiar with game design principles and 3D modeling and sculpting (I am Autodesk's beta tester and I was Pixars associate for 2 years) I wont be having any problems with that.Also, I am studying for developer ,so in terms of programing and I know C++ syntax (data types, arrays, lists, allocation and de-allocation , oop and so forth ,not to go into all details ) . Since we finished with C++ we went to do projects using C# (MVC, WebForms, WinForms etc.) so I have knowledge of C++ and C# (and Pyton and some PHP, and other languages that don't matter for game dev).

    Since time is great deal of an issue, I want to ask you people for advice how to "put together" a FPS game without using any other sources (addons) other than my own? Since i know how to create models, texture them , rig and animate them, i need some tutorials which can help me understand what to use where, how to setup camera and other stuff. I have watched cca 12 hours of tutorials but problem is mostly either they script in Java (I am quite unfamiliar with os , and therefor would feel much safer with Microsoft tech.) or they show literally whole process where they model,texture and so forth , and when it comes for putting everything together ,they use FPS controller or something that bypasses great deal of game dev.

    TL;DR Need to assemble FPS sniper shooting zombies(for now) game.Know how to do props (models,anims etc.) for game , don't know how to put it together. Can't use any assets (addons,3rd party tools and so forth) , Scripting needs to be done in C#.
     
  2. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    Theres dozens of FPS tutorials
     
    O_4K Urahara Dono likes this.
  3. O_4K Urahara Dono

    O_4K Urahara Dono

    Joined:
    Mar 7, 2015
    Posts:
    3
    I have seen mostly of those tutorials, but as you see I asked for advice , mainly cause there is almost 15 minutes of stuff in this video that i allrdy know.
    I dont have problems to watch each and every one of them , but problem is when I watch so much of stuff I allrdy know (like making models, levels, animations etc.) i really really get bored and loose will to continue to watch it and/or I completely "turn my brain off" for what he is talking about,and it has same result for my game dev learning ,nothing.
    Thank you for your reply none the less.
     
  4. cod3r

    cod3r

    Joined:
    Sep 19, 2012
    Posts:
    91
    Do the official Unity survival shooter tutorial.

    It's not FPS, but that doesn't matter. It gives you a great base for messing with the camera. Beyond that though it touches on just about every other thing that you'd need to get your game put together. Particles, sound, mechanim, movement, spawning "enemies" (ducks in your case). GUI, etc..

    Since it sounds like you have a solid foundation of the other things I think you'll really find that tutorial eye opening.
     
    O_4K Urahara Dono likes this.
  5. O_4K Urahara Dono

    O_4K Urahara Dono

    Joined:
    Mar 7, 2015
    Posts:
    3
    Thank you very much for that advice. I will take a look at it right away ,and see where it goes from there.
    Biggest thanks there is :D