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FPS Character Controller stick to mesh.

Discussion in 'Getting Started' started by Koolhandmike, Apr 5, 2015.

  1. Koolhandmike

    Koolhandmike

    Joined:
    Feb 16, 2014
    Posts:
    1
    Hello everyone,

    I'm fairly new to Unity and I'm trying to make a Mario Galaxy-esque level where the player essentially sticks to the mesh as he traverses across. The character will be roaming around miniature planets (spheres) as well as running up the walls and ceilings of pipes (inverted cylinders). So yeah, if anyone could point me in the right direction as to how I can make this a possibility, I would be forever in your debt.