Hello guys, I have been trying to get a really basic FPS thing happening (w/ Unity4.6.1f), in that I have my Animator working for the idle/walk/run states and a down the crosshair view using an FBX gun object, muzzle flash via a particle system and, I have shooting happening via the creation of "clone" objects. What I would like to do is have some damage occur if the bullet should hit something, like if its something rather solid leave a mark something like the following: Or, if something less solid say a box knock it over, perhaps a small explosion (and sound) so you know it hit something solid. I did buy a book that said it covered a First Person Shooter and was working diligently through the book building the exterior environment and the interior of the "house" where the action was to take place only to find out yesterday that it doesn't cover shooting at all . What it does cover is moving about shooting a ghost with a "camera". And even worse still is that all the walls of the house are one plane walls so to have the house not being able to be seen through you have to go and double line all the outside walls, I don't even want to think about how to do that on the 3 storey house I was making. Nothing on how you might combine the exterior and interior from separate scenes, don't even get me started on the doors, stairs and the colliders. And that was the only book I could find that vaguely resembled a FPS tutorial. So, to get where I "need" to I need some help be it a book, a website, a YouTube series perhaps. Or even just a tip of what I should look at next so I can look for myself. It would have to be a bare bones tutorial as I don't have 3ds Max or Maya to develop an area to play in like one tutorial on YouTube Thankyou and Regards, CK.