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Four week "serious games" course at Kolding

Discussion in 'Community Learning & Teaching' started by David-Helgason, Apr 3, 2006.

  1. David-Helgason

    David-Helgason

    Unity Technologies

    Joined:
    Mar 29, 2005
    Posts:
    1,104
    Kolding Design College (http://designskolenkolding.dk/) just ran a four week course. The tagline was something like "Practical Serious Games, 
    a workshop using UNITY". These kids were first year students with just one week previous experience of programming (using Processing, a Java-based framework).

    I spent two days with them explaining what serious games are (training-learning-propaganda games used in schooling, military, companies, public-service, etc.), and discussing fundamental game design concepts (you know, schisms like "frustration-reward", "ludology-narrativity", learning curves, "form-content").

    Then they spent a focused week learning about how to use Unity.

    Then they spent two weeks in three-person teams producing games. The results were staggering. I hope to get them to post some things here themselves (including some of their concept work), but for now here's the Mars Rover game for download.

    http://otee.dk/blogs/david/kolding/MarsExplorer2006.zip

    It's pretty rough, but the idea is an online game for NASA's homepage, offering Mars-buffs to drive around on the surface of Mars, gathering samples in order to find out if there's lofe on Mars. The search for life on Mars is a continuous one and has a high interest from a big crowd. The full game would be extremely realistic, and updated with content from the actual mission.

    d.
     

    Attached Files:

  2. aaronsullivan

    aaronsullivan

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    Sounds great!

    I didn't expect some of the features in that game. It's a great start and a real testament to the power of Unity... and teams... and the ability to work on a project for 2-3 weeks on a real schedule. (What a positively dreamy notion!)

    Was this an all day class type of thing, or just a couple hours a day?
     
  3. taumel

    taumel

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    Haven't you showed them how to export to win also?! :O)

    Regards,

    taumel
     
  4. klindeman

    klindeman

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    You could run it on your mac mini.
     
  5. taumel

    taumel

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    >>>You could run it on your mac mini.<<<

    Don't have one here at the moment...
     
  6. Sync1B

    Sync1B

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    How are you using unity?

    Bill
     
  7. tsphillips

    tsphillips

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    But I want to shoot fireballs! :wink:

    What is it doing while it flashes "loading?" Is this just a delay to view the controls?
     
  8. klindeman

    klindeman

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    I was curious abou that as well...
     
  9. Sync1B

    Sync1B

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    I doubt it actually loads for that long... It doesnt seem like theres that much in the game. I would bet it's just for controlls.

    Bill
     
  10. klindeman

    klindeman

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    Well, and I was also under the impression you could not make a proper loading screen that actually reflected the loading...
     
  11. antenna-tree

    antenna-tree

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    Me too, what's up with this eh? This fabled "loading" screen is something we need in the Unity Web Player.
     
  12. taumel

    taumel

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    >>>How are you using unity?<<<

    I don't carry my miniMac with me around all the time. Do you?
     
  13. Sync1B

    Sync1B

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    well, I try to keep my G5 tower in my backpack at all times.

    all the cool kids are doing it.
     
  14. dragonjack

    dragonjack

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    Hi!I cann't download the project.Please help me
     
  15. andeeeee

    andeeeee

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    This is a very old thread, Bob - there's a good chance the file isn't there anymore.