Kolding Design College (http://designskolenkolding.dk/) just ran a four week course. The tagline was something like "Practical Serious Games, a workshop using UNITY". These kids were first year students with just one week previous experience of programming (using Processing, a Java-based framework). I spent two days with them explaining what serious games are (training-learning-propaganda games used in schooling, military, companies, public-service, etc.), and discussing fundamental game design concepts (you know, schisms like "frustration-reward", "ludology-narrativity", learning curves, "form-content"). Then they spent a focused week learning about how to use Unity. Then they spent two weeks in three-person teams producing games. The results were staggering. I hope to get them to post some things here themselves (including some of their concept work), but for now here's the Mars Rover game for download. http://otee.dk/blogs/david/kolding/MarsExplorer2006.zip It's pretty rough, but the idea is an online game for NASA's homepage, offering Mars-buffs to drive around on the surface of Mars, gathering samples in order to find out if there's lofe on Mars. The search for life on Mars is a continuous one and has a high interest from a big crowd. The full game would be extremely realistic, and updated with content from the actual mission. d.