Hi, So I was looking through some of the built in shader code (4.3.4 to 4.5.2) as you can often learn some useful little tips from them and in several of the 'Nature/TreeCreator' ones (e.g. 'TreeCreatorLeavesOptimized') there is the exclude renders pragma with the option 'noshadows'. I'd not seen this before and obviously its undocumented.Even more strange is that its defined in the ShadowCaster and ShadowCollector passes, where one would expect to want shadows Anyone ever come across this? Anyone know what it does? Perhaps its a typo and is just ignored?