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Question Forward+ Limitations

Discussion in 'Editor & General Support' started by kevingaleano, Jul 5, 2023.

  1. kevingaleano

    kevingaleano

    Joined:
    Apr 11, 2022
    Posts:
    4
    I was experimenting with Forward+, and am overall impressed, but I noticed some things don't work as I would expect with reflection probes.

    Importance seems to behave differently, and it looks like anchor overrides have no effect on meshes.
    We would have probes in small compartments of vehicles in a baked environment, and those small probes now blend with the exterior parts of the vehicles as a result. I want the probe to be the only probe effecting the particular mesh, and it to be overridden otherwise with importance, but it seems to always just blend.

    Is this a limitation of Forward+ that we can't use probe overrides? Or is there some other kind of solution for this kind of issue?

    Note: Project was changed from Forward to Forward+
    The boxes represent the probe area, and the green is it blending the probe for the wheel area into the exterior door of the car.

    upload_2023-7-5_16-12-50.png
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,362
  3. kevingaleano

    kevingaleano

    Joined:
    Apr 11, 2022
    Posts:
    4
    When Blending is on in Forward, it still respects overrides, unless I'm missing something. I'm not a renderer expert.
    Thats what I assumed when I read the doc too, but you shouldn't want *all* probes to blend *all* the time. I would assume the statement "probe blending is always on" meant the check in the URP asset was always on, no matter what and not what's happening now.
     
    Last edited: Jul 5, 2023