https://www.assetstore.unity3d.com/en/#!/content/59910 No Subscription required! ForestVision is a unique approach to creating trees in your scenes. Trees are customizable, right in the editor! AND you can build your own varieties in the editor as well! Includes built in tools which provide you with the means to build out a custom tree, and collapse it down to a single mesh, perfect for Terrain painting! Leaves animated with the ForestVision Foliage Shader, plus the Branch Animator. Also includes the ForestVision Trunk Shader for even more control over the way your trees fit into your scene. Now includes the MultiBlend Shader, and an ever growing collection of Substances, including the exclusive Foliage Blender! As a designer, I found myself artistically constrained with simple trees that I could not tweak in the editor. I would have to result to going back to SpeedTree, or some other tree app and make a new alteration there, then import the new variety and hope it fits with my vision of the scene. After a while, I decided I needed to just build a library of assets that gave me the freedom I wanted. Hence, the creation of ForestVision. Simple productivity tool, allows you to easily reset the transforms of your trees if you find that base scales are not fitting with your scene. Perfect for scale, or setting new pivot points on your meshes! What you are getting with this package is an incredible amount of resources to enable the artist to truly explore their vision for a scene. From initial tree setups all the way down to individual branches, I am giving you everything you need to build entire forests, or even just specialized worlds where the vegetation needs to be unique. Each Foliage texture is vertex animated giving life to the leaves, and branches. My initial thought was to call this product "TreeKit" as that is just what it is, a collection of assets that are pulled together to create new, fresh species of plants and trees. The beauty of this product, and another reason why I sought out to create my own library, is that each tree is fully customizable. Using the wealth of assets provided, you can make the perfect "hero" tree. Speedtree and Unity's trees are perfect if you want fast procedural trees that simply populate your background. But if you want trees that actually can help tell your story, this is the way to go. For example, you have a tree that looks wonderful, but form your main shot, you can see that your tree is composed of very flat polygons with images mapped onto them. This really kills the immersion when you can spot such incredibly flat surfaces. With ForestVision, that flat branch can be rotated, or duplicated to help remove that noticeable flat surface, returning your tree to a seemingly full and lush entity in your world. Ready made trees--which can be altered to your hearts content at any time Vines, bushes, flowers, leaves, ground vegetation, grasses, as well as the building blocks of every tree, and for new trees that you can create! Plus, only ForestVision offers you the Foliage Blender which is your custom control over how the seasons affect your trees. You give this unique Substance shader 4 sources images: the image of the barren branches (winter), the image of whatever buds and an additional image for the type of flowers you want blossoming (Spring), and then the lush, full version of the tree (Summer), and I'll blend all of them together with one slider. Bonus tweaking on how much red noise is found in the Autumn version of the leaves.