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Foregoing Sprite Sheets During Development?

Discussion in '2D' started by the_terrible, Apr 21, 2019.

  1. the_terrible

    the_terrible

    Joined:
    Nov 4, 2015
    Posts:
    40
    I've been ignoring sprite sheets when importing sprites to my Unity project as I'm working on it. This is because when I have a sprite sheet and I need to make a change to one of the sprites, I end up having to replace the entire sheet with a new one, which results in having to re-edit the slices and reassign all the sprite-to-component relationships.

    It seems far easier to just create one sprite per file and then, once the project is completed, go back and change all the sprites into sprite sheets.

    Is this best practice or am I just totally off the mark here?
     
  2. beanie4now

    beanie4now

    Joined:
    Apr 22, 2018
    Posts:
    311
    You can create a template sprite sheet with a bunch of blank sprites. import the sheet. setup everything/ import settings etc. Then afterward edit / overwrite those blank sprites... thats what i did. Only works if they have uniform sizes tho..
     
    the_terrible likes this.
  3. LiterallyJeff

    LiterallyJeff

    Joined:
    Jan 21, 2015
    Posts:
    2,802
    the_terrible likes this.
  4. the_terrible

    the_terrible

    Joined:
    Nov 4, 2015
    Posts:
    40
    Thank you, yes I also asked this question on reddit and this is what I decided I would do from now on.