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Forced point filtering with sprite atlases in builds

Discussion in '2D' started by pikkugergely, Aug 22, 2018.

  1. pikkugergely

    pikkugergely

    Joined:
    Jun 15, 2015
    Posts:
    6
    I'm stumped by a really annoying issue with texture filtering. I'm trying to upgrade to Unity 2018, but whenever I make a build, sprites that come from a SpriteAtlas are shown with point filtering in the final builds (both iOS and Android). This doesn't happen in the editor, and hasn't been a problem with Unity 2017 (at least 2017.3.1). Filter mode is set to bilinear both on the original texture and the atlas asset (the settings in the image below apply to all the atlases in the project).

    spriteatlas-settings.png

    I haven't seen any mention of this issue on the internet, so I wonder if anybody else has run into it, and what could possibly cause such weird behaviour.
     
  2. pikkugergely

    pikkugergely

    Joined:
    Jun 15, 2015
    Posts:
    6
    Just noticed that this issue is listed as fixed in the release notes for 2018.2.6f1.
     
  3. marklin

    marklin

    Joined:
    Oct 8, 2014
    Posts:
    5
    Found a way to fix this? I load an sprite with Filter Mode Bilinear from an asset bundle to use in an Image UI element, but it shows with Filter Mode Point.