Search Unity

Force SD rendering (Android)

Discussion in 'Android' started by Daylightsburning, Aug 7, 2014.

  1. Daylightsburning

    Daylightsburning

    Joined:
    Oct 24, 2013
    Posts:
    15
    Hi there,
    I have a test device (Android), its real screen size is 1280x720, our game performance on this machine is far worse than on other cheaper test devices, obviously its hardware can not afford to run the game smooth enough in such a 'huge' resolution. so is it possible to rendering the game half the real solution (640x360) on this machine? even better, make this an option and put it in game settings menu, let the user decide to run the game in native resolution or half?

    Thank you.
     
  2. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    You could opt to render the entire scene to a render texture and just show the texture. I think this requires pro.
     
  3. AlkisFortuneFish

    AlkisFortuneFish

    Joined:
    Apr 26, 2013
    Posts:
    973
    Have a look at this. You can add it to the Awake function of whatever script initialises your game.
     
    Arowx likes this.