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Force resolution when using Oculus DK2

Discussion in 'AR/VR (XR) Discussion' started by Wapice_JJ, Mar 16, 2015.

  1. Wapice_JJ

    Wapice_JJ

    Joined:
    May 27, 2014
    Posts:
    2
    Hey!

    I'm using Oculus Rift DK2, Unity 4.6.3 and uWebKit in my project. I have multiple uwebkit browsers in my project.
    Currently I'm suffering stuttering when all browsers are visible (fps is about 50). When I have few or one browsers visible, then there is almost no sturrering and fps is near 60.
    I have tried to disable vsync and dx11, but nothing has helped.

    I noticed that when I start my build application, resolution is set 2402x1461, but DK2's native resolution is 1920x1080. I was able get settings window open, when I clicked my build exe with shift down, but even though I set different resolution, the application always sets resolution to 2402x1461.

    Is there some way to force lower resolution in order to improve performance?