Hi, Is it possible to force fragment shader to use 8bit and 16bit precision float (and even 24) in the Unity Editor ? I would like to emulate low-end mobile gpu because some of my users are reporting pixelised texture on a big mesh that is using world space coordinate texture and i would like to find a way to fix this. It would also be nice to easily optimize shaders for mobile. Problem is, on PC fixed and half always use a 32bit representation. Thanks in advance.