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Force Draw Order / Batching in URP

Discussion in 'Universal Render Pipeline' started by FlashMuller, Feb 24, 2021.

  1. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    450
    Hey Guys,
    in my Game the user can only rotate around the center of the level. That makes the draw order of my Environment (as it is basically layerd) very static, obvious and straight forward. Still batching sometimes breakes because the batcher gets confused with single objects. Can I somehow communicate my Level-Layers to the Renderer making sure each layer gets batched as one?
    Thanks